General SDK for HTML5
Universal javascript SDK which can be used for any kind of html5 game or application. This SDK is being used also on background of all HTML5-based GameArter SDKs for specific game engines (Construct, GameMaker...).
SDK features
GameArter SDK is designed for simple using by developers and small gaming studios of all skill and time resources.
Basic Features | Basic Mode | Lite Mode | Full Mode |
---|---|---|---|
One SDK for many platformsGameArter SDK is designed to work in various platforms. In a case of different platform than General web, GameArter SDK automatically switches communication to API of a platform the game is running in. |
General Web, Yandex | General Web, Yandex | General Web, Yandex |
GamePlayer full of additional featuresGamePlayer for running games. GamePlayer contains optimized loading screen for keeping user atention, controls for playing, report bug form, discussion, developer’s notes, story module, fullscreen module, sharing module, possibility to browse game features so on. |
✓ | ✓ | ✓ |
In-game analytics | ✓ | ✓ | ✓ |
Redirect module | ✓ | ✓ | ✓ |
Individual run-mode solution | ✓ | ✓ | ✓ |
Cutscenes module | ✓ | ✓ | ✓ |
Run game as a Web app | ✓ | ✓ | ✓ |
Monetisation | |||
In-game ads | ✓ | ✓ | ✓ |
Rewarded ads | ✓ | ✓ | ✓ |
Affiliate program | ✓ | ✓ | ✓ |
Multi-Brand module | ✓ | ✓ | ✓ |
product placement | individual | individual | individual |
Advanced features | |||
User management | not supported | ✓ | ✓ |
Data management | not supported | ✓ | ✓ |
Achievements | not supported | ✓ | ✓ |
Leaderboards (day/week/month/all time) | not supported | ✓ | ✓ |
Global currency | not supported | X | ✓ |
Local currency | not supported | ✓ | X |
In-game shop | not supported | in game | on web |
In-game purchases | not supported | ✓ | ✓ |
Auto item-price / event-rewards optimization | not supported | X | ✓ |
Server-side upgrades & updates | not supported | X | ✓ |
Assets management is a feature via which users can save and manage self-created game content on server. Such self-created content is property of its author which can decide what permissions other users have regarding this property. On basis of permissions, other users can such property use, modify, duplicate, and rate. Feature for games created by players themselves. |
not supported | ✓ | ✓ |
Protection | |||
Steal protection | Basic. | Basic. | Basic. |
Data protection | not supported | ✓ | ✓ |
Basic hack protection | not supported | ✓ | ✓ |
SDK resources
All SDK modes and features are native part of one single SDK composed of 2 scripts which makes implementation of the SDK and GameArter features incredibly simple.
An example game
Check selected GameArter features for Unity in practice.
- Users authentization
- Data management
- Achievements, Leaderboards
- Ads
- Branding
- Analytics
- Gameplayer
- Hosting
Documentation for individual game modes
Basic SDK
Basic SDK is here for very simple games where no request for additional feature is. These games do not contain login system, shop, badges, leaderboards or anything else. Just a simple gameplay with ads.
See documentationLite SDK
Lite SDK is intended for developer with desire of a freedom in game development. Games using Lite SDK mode can use own game currency, shop management and data structure. User authentication must be via SDK.
See documentationFull SDK
Engine solving property management, partial game design, game UI and other attributes saving game development time. Minimum requirements for programming skills.
On request